Showing posts with label Nvidia. Show all posts
Showing posts with label Nvidia. Show all posts

Tuesday, August 19, 2008

Physx gets integrated into leading engine

Nvidia gains further support

EMERGENT HAS announced plans to further partner with Nvidia on the company's Gamebryo development platform.

In an announcement which can be seen as a sizeable win for Nvidia, Emergent will integrate Physx technology into all upcoming versions of the 'industry-leading' Gamebryo.

The next release of Emergent's Gamebryo, is scheduled for this Autumn and thus will ship with the Nvidia Physx engine directly integrated into the platform.

Gamebryo has been optimised for development on the Playstation 3, Xbox 360, Wii and PC .

It was most recently selected as the development platform for the console titles Civilization Revolution by Firaxis and Splatterhouse by BottleRocket.

Gamebryo is also being used by EA-Mythic for its upcoming game, Warhammer Online: Age of Reckoning as well as Divinity 2: Ego Draconis from Larian Studios.

Emergent has stated that to date, Gamebryo has been used in more than 200 shipped games titles ranging from massively multiplayer online games, high-end retail games across multiple genres, and casual games.

It makes sense for Gamebryo to use Physx as an underpinning technology - Physx can work across all major gaming platforms, including the above consoles, and the PC, and can be accelerated by both the CPU and any CUDA general purpose parallel computing processor - and obviously Nvidia's own Geforce GPUs

By Dean Pullen: at
http://www.theinquirer.net/

Saturday, August 16, 2008

Nvidia drivers for OpenGL 3.0

NVIDIA has released a new set of beta drivers for developers with support for the OpenGL 3.0 API and GLSL 1.30 shading language.

Just two days after the Khronos Group officially released the OpenGL 3.0 specifications, NVIDIA has deployed its first round of beta drivers (version 177.89) with support for the new API. By default, the new features are disabled and must be activated using NVIDIA’s NVemulate utility. In order to activate OpenGL 3.0 and GLSL 1.30 functionality, you must be using a GeForce 8 series or higher or one of several Quadro FX cards. Cards from both desktop and notebook lines are supported.

The drivers are available for both 32-bit and 64-bit versions of Windows XP and Windows Vista and will integrate into the standard ForceWare driver releases following the SIGGRAPH 2008 conference as part of NVIDIA’s Big Bang II.