NVIDIA has released a new set of beta drivers for developers with support for the OpenGL 3.0 API and GLSL 1.30 shading language.
Just two days after the Khronos Group officially released the OpenGL 3.0 specifications, NVIDIA has deployed its first round of beta drivers (version 177.89) with support for the new API. By default, the new features are disabled and must be activated using NVIDIA’s NVemulate utility. In order to activate OpenGL 3.0 and GLSL 1.30 functionality, you must be using a GeForce 8 series or higher or one of several Quadro FX cards. Cards from both desktop and notebook lines are supported.
The drivers are available for both 32-bit and 64-bit versions of Windows XP and Windows Vista and will integrate into the standard ForceWare driver releases following the SIGGRAPH 2008 conference as part of NVIDIA’s Big Bang II.